UnityCsReference .csproj Files

 

Category.csprojOverview
EngineUnityEngine.csprojThe managed C# side of the Unity Engine. It brings together code from Runtime/, Modules/, bindings, and related areas. → UnityEngine.dll
EditorUnityEditor.csprojThe managed C# side of the Unity Editor, including Editor UI, AssetDatabase, BuildPipeline, and related functionality. → UnityEditor.dll
Assembly AnalysisUnity.CecilTools.gen.csprojHelper library built around Unity.Cecil for working with managed DLLs and ECMA-335 metadata. → Unity.CecilTools.dll
SerializationUnity.SerializationLogic.gen.csprojContains logic for determining how Unity serializes C# types and fields. Uses the Cecil-related tools. → Unity.SerializationLogic.dll
Build CommonBeeBuildProgramCommon.Data.gen.csprojCommon configuration data for the Bee build pipeline, including IL2CPP, UnityLinker, .NET, and Editor tool paths. → BeeBuildProgramCommon.Data.dll
Player BuildPlayerBuildProgramLibrary.Data.gen.csprojConfiguration data for building the Player, including Mono / IL2CPP / CoreCLR, architecture, managed assemblies, linker settings, and IL2CPP options. → PlayerBuildProgramLibrary.Data.dll
Script BuildScriptCompilationBuildProgram.Data.gen.csprojConfiguration data for C# script compilation, including source files, defines, references, asmdef files, Roslyn, and analyzers. → ScriptCompilationBuildProgram.Data.dll

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