Unity Remote 5 lets you test mobile gameplay from the Unity Editor by mirroring the screen to your device

Unity Remote 5 lets you test mobile gameplay from the Unity Editor by mirroring the screen to your device. It’s ideal for checking touch input and UI without building the app each time.

However, note that performance is not accurate—it's only a visual stream. USB debugging (Android) or Xcode setup (iOS) is required. Some Unity versions may have limited support.

① Install the “Unity Remote 5” app on your smartphone.

② Enable USB debugging (for Android) or set up Xcode connection (for iOS) and connect to your PC.

③ In Unity Editor, go to “Project Settings > Editor,” select your device, and press Play to test on your device.




What you’ll get from this page
• A quick setup for Unity Remote 5 (Android/iOS)
• What it can and can’t test (important limitation)
• Where to go next inside this blog (no new articles needed)

Troubleshooting

Q: Why doesn’t Unity Remote 5 reflect real performance?
A: Remote streams the game view and input to your phone, so FPS/heat/memory behavior can differ from an actual device build. Use it for quick input checks, not final performance.

Q: Android doesn’t show up.
A: Make sure USB debugging is enabled, the correct USB mode is selected, and the driver is installed. Try another cable/port if needed.

Q: iPhone doesn’t work.
A: You typically need Xcode for device connection and signing. If the device isn’t recognized, check trust settings and cable, then reconnect.

Recommended (External)
Use Unity Remote for quick input checks, then move to real device builds and profiling.
Tip: append your tracking params to each URL (e.g., ?utm_source=it-lists&utm_medium=referral&utm_campaign=unity_remote5).

Comments

Popular posts from this blog

go ahead baby, now on sale!!

Japan Jazz Anthology Select: Jazz of the SP Era