In Unity, "Project," "Asset," and "Prefab" have a hierarchical relationship. A project represents the entire game development environment, which contains various assets such as images, audio, and scripts. Among these assets, a prefab is a reusable template for game objects. In this way, a prefab is part of the assets, and assets are part of the project. Understanding this structure enables more efficient and organized development.

 In Unity, "Project," "Asset," and "Prefab" have a hierarchical relationship. A project represents the entire game development environment, which contains various assets such as images, audio, and scripts. Among these assets, a prefab is a reusable template for game objects. In this way, a prefab is part of the assets, and assets are part of the project. Understanding this structure enables more efficient and organized development.


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