In Rust, a trait defines specific behavior that a type must implement

 

In Rust, a trait defines specific behavior that a type must implement, similar to interfaces in other languages or type classes. Traits are declared with the trait keyword and implemented using impl. Functions can require a trait with syntax like T: Trait, ensuring only types with that behavior are accepted. Traits can also provide default implementations and be combined in an inheritance-like way. Standard traits like Debug and Clone are commonly used. Traits enable safe abstraction and polymorphism in a Rust-idiomatic manner.

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