What Is a Roguelike? — History, Notable Works, and a NetHack Glossary
What Is a “Roguelike”?
Quick primer you can reuse as an article or handout.Definition
A roguelike is a turn-based, grid-movement RPG featuring procedural levels and permadeath. A commonly cited yardstick is the 2008 “Berlin Interpretation,” which lists high-value traits such as procedural generation, permadeath, turn-based play, grid movement, resource management, and emergent gameplay. In modern usage, roguelites are action-forward games that adopt some—but not all—of these traits.
History (Very Short Timeline)
- 1978 — Beneath Apple Manor seeds the formula on the Apple II.
- 1980 — Rogue popularizes permadeath + procedural dungeons on BSD Unix.
- 1983 — Moria deepens the template.
- 1984–85 — Hack (shops, systems) → basis for NetHack.
- 1987 — NetHack debuts; the “DevTeam” era begins.
- 1990s — Angband, ADOM, Dungeon Crawl gain fans; in Japan, the Mystery Dungeon / Shiren line brings console popularity.
- 2006 → — Community forks Dungeon Crawl Stone Soup (DCSS), still active.
- 2010s–2020s — Roguelike mechanics go mainstream via roguelites (Spelunky, FTL, The Binding of Isaac, Dead Cells, Slay the Spire, Hades, etc.).
Representative Works
Traditional Roguelikes (turn-based, grid, permadeath)
- Rogue, Moria, Hack, NetHack, Angband, ADOM, Dungeon Crawl Stone Soup, Brogue, ToME, Shiren the Wanderer
Roguelites / Hybrids
- Spelunky, FTL, The Binding of Isaac, Dead Cells, Slay the Spire, Hades, Vampire Survivors, Returnal, Into the Breach, Balatro, Cult of the Lamb
NetHack Glossary (One-Page)
- Ascension
- Winning: retrieve the Amulet of Yendor and escape the dungeon (the end-game “ascension run”).
- Amulet of Yendor (AoY)
- The unique quest item required to ascend.
- Conduct
- Self-imposed challenges (e.g., foodless, vegan, wishless, pacifist) tracked by the game/community.
- Elbereth
- Engraving “Elbereth” on the floor deters most monsters while you stand there; a classic survival trick.
- Gehennom
- Hellish late-game branch beneath the Castle; where the Amulet is hidden.
- Sokoban
- Four-level puzzle branch; push boulders to goals for a prize.
- Bones
- Levels saved from other players’ deaths; you may loot—or suffer—what they left behind.
- Branches
- Side dungeons such as the Gnomish Mines, Sokoban, Quest, and Fort Ludios.
- Wishes / Wand of Wishing
- Rare effects granting (mostly) any item; planning wish priorities is core strategy.
- Engraving
- Writing on floors (dust, tools, magic) used for Elbereth, scare-spots, and notes.
- Alignment & Altars
- Pray/sacrifice to your deity; altars can identify items and bless gear (with risks).
- Artifacts
- Unique named items with special powers; many are role-locked or non-wishable.
- Intrinsics
- Built-in resistances/abilities (e.g., poison, fire, see-invisible) gained from items, food, or levels.
- Ascension Kit
- Late-game loadout emphasizing reflection, magic resistance, and reliable escapes.
- Quest
- Role-specific branch to obtain your quest artifact and the Bell of Opening.
- Shopkeeper
- Neutral NPCs who buy/sell; theft and pricing mechanics run deep (and can be deadly).
- Pets
- Early allies (e.g., starting kitten/puppy) that fetch, scout, and kill safely for you.
- Polymorph / Polypiling
- Transform yourself or items; powerful but chaotic and often conduct-sensitive.
- Scroll of Scare Monster
- When placed on the ground, acts as a “no-go” warning for enemies; fragile but lifesaving.
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