Reading List: From Math History & Topology to Shader Art
A short, link-rich set of books that connect distance, shape, and topology to the intuitions useful for SDFs and ray marching.
H. S. M. Coxeter — Introduction to Geometry
Why it helps for SDFs: builds a geometric intuition for “shape via distance,” symmetry, and coordinate views that underlie distance-based modeling.
James R. Munkres — Topology
Why it helps for SDFs: clarifies “inside vs. outside,” the zero set as a boundary, and continuity—core ideas behind signed distance and implicit surfaces.
David Hilbert & S. Cohn-Vossen — Geometry and the Imagination
Why it helps for SDFs: trains the eye for geometric structure and deformation—useful when “painting with distance” in shader space.
H. S. M. Coxeter — Regular Polytopes
Why it helps for SDFs: deepens symmetry intuition, which is powerful for composing SDF scenes via transforms and group-like operations.
Summary Table
# | Title | Core Angle | Primary Links |
---|---|---|---|
1 | Introduction to Geometry (Coxeter) | Geometry foundations → distance & symmetry intuition | Google Books, Archive, Goodreads |
2 | Topology (Munkres) | Inside/outside, boundary as zero set, continuity | Google Books, Amazon |
3 | Geometry and the Imagination (Hilbert & Cohn-Vossen) | Historical visual geometry and intuition building | Wikipedia |
4 | Regular Polytopes (Coxeter) | Symmetry & structure across dimensions | Wikipedia |
Tip: Read 1 → 2 for foundations, then 3 → 4 to strengthen visual/symmetry intuition before diving back into SDF composition and ray-marching practice.
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