Sample & Reference Links – Tech Art Series

Sample & Reference Links – Tech Art Series

Sample / Reference Links

Curated references for the proposed video ideas. Some topics are niche; where direct samples are scarce, suggested search paths are provided.

Waveform-Driven Grid Patterns

Perfect Tile Rendering for Retro Games

Drawing Pixel-Perfect Curves in p5.js

L-System Patterns with p5.js

Retro Game Visuals in WebGL (2025 Edition)

Subpixel Rendering Secrets for Crisp Graphics

Scanline Magic – Old-School Display Effects

Topics Where Direct One-to-One Samples Are Scarce (Search Suggestions)

  • Scanline Magic – Old-School Display Effects
    Search on Shadertoy for “CRT”, “scanline”, “phosphor” to find shader references.
  • Multi-Agent Pong – AI vs AI Matches
    Look up multi-agent Pong demos and deep RL repos; e.g., “Pong reinforcement learning multi-agent” on GitHub/ArXiv/YouTube.
  • Pixel-Accurate Collision in 2D Engines
    Theory background: Collision Detection (Wikipedia) (then implement per-pixel mask tests).
  • Pixel-Perfect Shader for AI-Generated Sprites
    Combine sprite quantization/dithering keywords with “WebGL/p5.js shader” for pipeline ideas (no canonical tutorial yet).
  • Creating Othello with p5.js – AI Opponent
    Search “p5.js Othello/Reversi minimax” for open-source examples; adapt evaluation functions & pruning.
  • Tetris Shader – Falling Blocks with Effects
    Search “Shadertoy Tetris” for shader-only block logic and post-FX; port concepts to WebGL/p5.js.
  • Generative Grid Powered by ChatGPT
    Search GitHub for “p5.js OpenAI generative grid” to find API-driven code generation workflows.

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