π Overview of Web-Based Zoetrope Resources
π Overview of Web-Based Zoetrope Resources
| Category | Library / Sample | Summary | Best Environment | 
|---|---|---|---|
| p5.js Native | ZoetropeTemplate2 (Golan Levin) | Standard p5.js template using 12 images + mask. Simple angle & slit control for easy frame replacement. | p5.js Web Editor, local p5.js | 
| p5.js Native | Zoetrope Starter Copy (yyyyyelena) | Beginner‐friendly sketch with extensive comments. Highlights image preload and rotation‐speed control. | p5.js | 
| Lightweight JS | zoetrope (npm) | 
        rAF wrapper (≤2 KB, zero deps). Calls a function each frame over n ms with easing—mini GSAP/Anime.js. | Any Canvas or DOM context (including p5.js) | 
| CSS / HTML | CSS Zoetrope (Chrome Experiment) | Pure CSS3 3D transforms + @keyframes to mimic a rotating cylinder. UI for speed & view angle. | 
        Plain HTML/CSS | 
| CSS / HTML | Dan Wilson “Stroboscopic Effect” (CodePen) | Explains CSS transform + steps() and strobe techniques: 2D→3D, slits on/off, frame×fps formulas. | 
        CSS / Web Animations API | 
| WebGL / Three.js | MTV “Welcome to the Zoetrope” (Sehsucht Berlin) | Three.js demo placing 3D models in 360°, synced with strobe light; switchable camera views. | Three.js / WebGL | 
| Mobile / Native | Zoetrope (Swift Package) | SwiftUI view for frame‐based animations. Integrate “rotating GIF-style” loops into iOS apps easily. | iOS (SwiftUI) | 
π Choosing: A Purpose-Driven Guide
- Want a pure p5.js solution?
Fork the p5.js template above and replace images withloadImage(). Use an SVG mask for slits to improve visibility. - Need minimal frame↔rotation control?
Use thezoetropelibrary to schedule callbacks every n ms viarequestAnimationFrame, avoiding customrotate()/image()logic. - Just CSS for a lightweight demo?
Reuse the Chrome Experiment code:transform: rotateY()+@keyframes spin—ideal for blog embeds. - Exploring 3D models or stroboscopic effects?
In Three.js, place one model per frame and sync strobe light on/off withscene.rotation. Follow the “frames × 16.67 ms” rule from Dan Wilson’s article. 
π ️ Next Steps: From Research to Implementation
| Step | Action | 
|---|---|
| 1. Fork Template | Clone Golan Levin’s template in p5.js Web Editor and replace all 12 frames with your own images. | 
| 2. Design Speed & FPS | Use the formula (frames × 1000 / fps) to calculate rotate() increments. | 
      
| 3. Compare Libraries | A/B test zoetrope rAF control vs. p5.js’s built-in frameRate() rendering. | 
      
| 4. Advanced 3D | Migrate to Three.js; synchronize light strobe with scene.rotation for a true 3D zoetrope. | 
      
| 5. Share & Community | Publish your demo on CodePen or the p5.js Web Editor; tag #zoetrope and #p5js to connect with others. | 
      
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