Camera-driven Particle/Hand-tracking Effects in the Browser
Camera-driven “sand/particles follow your hand” — Web Examples
A short, linkable list of browser-based projects similar to the TouchDesigner demo (webcam → motion/hand tracking → particle effects).
Live demos / code you can open now
- 
    threejs-webcam-particle-visualizer — Three.js particles driven by webcam pixels.  
    
GitHub: FollowTheDarkside/threejs-webcam-particle-visualizer - 
    Sand ghost (Chrome Experiment) — Uses a displacement map from your webcam to affect particle velocity (WebGL).  
    
Experiment page: experiments.withgoogle.com/sand-ghost - 
    ASCII portal + hand tracking — Real-time browser effect using Three.js, MediaPipe, and WebGL shaders.  
    
Post: Reddit /r/webdev Related thread: /r/creativecoding - 
    Three.js webcam material example — Minimal example of using the webcam as a texture; useful as a starting point.  
    
Examples: threejs.org/examples 
Building blocks (libraries & docs)
- 
    MediaPipe Hand Landmarker (Web/JS) — Detects 21 hand landmarks in real time, great for driving particle emitters/forces.  
    
Guide: ai.google.dev … /hand_landmarker/web_js Overview: Hand Landmarker (Overview) - 
    Three.js — JavaScript/WebGL/WebGPU 3D library used in many of the demos above.  
    
Repo: github.com/mrdoob/three.js 
More inspiration (hand/pose + Three.js)
- 
    Fruit Ninja with MediaPipe + Three.js — Gesture-controlled browser game example.  
    
Thread: Reddit post - 
    Three.js scene using MediaPipe hand tracking — Discussion and pointers for integrating both.  
    
Thread: Reddit /r/threejs 
Typical browser pipeline (quick reference)
- Get webcam stream with 
getUserMedia(). - Run motion or hand tracking (e.g., MediaPipe Hand Landmarker).
 - Pass mask/landmarks/flow vectors to a particle system (Three.js + shaders).
 - Map gesture/motion → emitter position, velocity, or force fields.
 - Add color/gradient/noise post effects; render to screen.
 
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