Become as Skilled as Iq in Distance Functions and Shapes
Become as Skilled as Iq in Distance Functions and Shapes
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Solidify the mathematical foundations
Signed Distance Functions (SDFs) are grounded in geometry, not mere tricks. Deepen these areas:
- Euclidean geometry (distance formulas for points, lines, circles, spheres)
 - Analytic geometry (equations and distances for planes, lines, circles, ellipses)
 - Linear algebra (projections, rotation matrices, orthonormal bases)
 - Metric spaces & norms (not only L2, but also L1, Lp, etc.)
 
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Master an SDF “repertoire”
Iq’s strength is combining a vast library of shape SDFs. Grow your repertoire in this order:
- Primitives: sphere, box, cylinder, torus
 - Transforms: translation, rotation, reflection, scaling
 - Composition: 
min(union),max(intersection), smooth-min (smooth union) - Applications: metaballs, repetition (tiling via 
mod), folding (fractalization) 
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Bridge theory and implementation
- Theoretical: prove/derive general forms for distance functions (e.g., point–plane distance via a normal dot product).
 - Practical: render SDFs in GLSL or p5.js (advance a ray and draw the hit point via ray marching).
 
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Trace the history and ideas
Understanding the lineage before and after Iq deepens insight:
- History of geometry (Euclid, Descartes, Gauss)
 - Evolution of computer graphics (Blinn’s implicit surfaces, Perlin noise)
 - Modern SDF uses (game collision, font rendering, physics simulation)
 
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Practical ways to learn
- On Shadertoy, copy and modify code by Iq and other authors.
 - In p5.js, try 2D SDFs to build the intuition of “drawing with a distance field.”
 - Study with both math and CG books:
          
- Math: Convex Optimization (Boyd); Geometry and the Imagination (Hilbert)
 - CG: Ray Tracing in One Weekend (Peter Shirley); Real‑Time Rendering (Akenine‑Möller)
 
 
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Build thinking habits
Keep asking: “How can I express any given shape as a distance function?” Examples:
- Star shape → 
minover several rays - Heart shape → combine a circle with a sine function
 - Outline of the Japanese archipelago → a circle SDF distorted with noise
 
 - Star shape → 
 
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